Some refactoring
Added frame time target
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@ -37,6 +37,7 @@ namespace ConsoleSnake
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private struct Snake
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{
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public bool Alive = true;
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public Direction Direction { get; set; } = Direction.Down;
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public Position2D HeadPosition { get; set; } = new Position2D();
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public List<Position2D> Segments { get; set; } = new List<Position2D>();
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@ -53,8 +54,13 @@ namespace ConsoleSnake
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private static Snake _snakeP2 = new Snake();
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private static Position2D _food = new Position2D(-1,-1);
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private static Random rng = new Random();
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private static Int32 _desiredFrameTime = 75;
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private static DateTime _frameTiming = DateTime.Now;
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static void Main(string[] args)
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{
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String blub = null;
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WriteColAt(blub, ConsoleColor.DarkBlue, 0, 0);
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Console.ReadKey();
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Console.SetBufferSize(Console.WindowWidth, Console.WindowHeight);
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@ -68,16 +74,22 @@ namespace ConsoleSnake
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while (_running)
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{
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DateTime beginFrame = DateTime.Now;
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TimeFrame();
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HandleInput();
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AllSnakeThings();
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TimeSpan frameTime = DateTime.Now.Subtract(beginFrame);
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if(50 - frameTime.Milliseconds > 0)
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Thread.Sleep(50 - frameTime.Milliseconds);
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}
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}
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private static void TimeFrame()
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{
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TimeSpan frameTime = DateTime.Now.Subtract(_frameTiming);
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if(frameTime.Milliseconds < _desiredFrameTime)
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{
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Thread.Sleep(_desiredFrameTime - frameTime.Milliseconds);
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}
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_frameTiming = DateTime.Now;
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}
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private static void DrawPlayArea()
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{
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Console.BackgroundColor = ConsoleColor.DarkGray;
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@ -116,22 +128,24 @@ namespace ConsoleSnake
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SpawnFood();
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}
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private static void SpawnFood()
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private static bool SnakeCollision(Position2D position)
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{
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//Position2D oldCursorPos = new Position2D(Console.CursorLeft, Console.CursorTop);
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do
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{
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_food = new Position2D(rng.Next(_playArea.LeftEdge+1, _playArea.RightEdge), rng.Next(_playArea.TopEdge, _playArea.BottomEdge));
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} while (_snakeP1.Segments.Contains(_food) || _snakeP2.Segments.Contains(_food));
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MoveCursor(_food);
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Console.ForegroundColor = ConsoleColor.Red;
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Console.Write('@');
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//MoveCursor(oldCursorPos);
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return _snakeP1.Segments.Contains(position) || _snakeP2.Segments.Contains(position);
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}
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private static void WriteColAt(char text, ConsoleColor color, Position2D pos) => WriteColAt(text.ToString(), color, pos.X, pos.Y);
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private static void SpawnFood()
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{
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while (SnakeCollision(_food = new Position2D(rng.Next(_playArea.LeftEdge + 1, _playArea.RightEdge), rng.Next(_playArea.TopEdge, _playArea.BottomEdge))))
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{
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}
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WriteColAt('@', ConsoleColor.Red, _food);
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}
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private static void WriteColAt(object text, ConsoleColor color, Position2D pos) => WriteColAt(text.ToString(), color, pos.X, pos.Y);
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private static void WriteColAt(string text, ConsoleColor color, Position2D pos) => WriteColAt(text, color, pos.X, pos.Y);
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private static void WriteColAt(char text, ConsoleColor color, Int32 x, Int32 y) => WriteColAt(text.ToString(), color, x, y);
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private static void WriteColAt(object text, ConsoleColor color, Int32 x, Int32 y) => WriteColAt(text.ToString(), color, x, y);
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private static void WriteColAt(string text, ConsoleColor color, Int32 x, Int32 y)
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{
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Console.SetCursorPosition(x, y);
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@ -147,12 +161,12 @@ namespace ConsoleSnake
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}
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private static void GrowSnakes()
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{
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if (_snakeP1.Segments.Count > 0)
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if (_snakeP1.Alive)
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{
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_snakeP1.Segments.Add(_snakeP1.HeadPosition);
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WriteColAt('#', ConsoleColor.Green, _snakeP1.HeadPosition);
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}
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if (_snakeP2.Segments.Count > 0)
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if (_snakeP2.Alive)
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{
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_snakeP2.Segments.Add(_snakeP2.HeadPosition);
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WriteColAt('#', ConsoleColor.Cyan, _snakeP2.HeadPosition);
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@ -182,6 +196,7 @@ namespace ConsoleSnake
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foreach(Position2D segment in _snakeP1.Segments)
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DeleteAt(segment);
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_snakeP1.Segments.Clear();
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_snakeP1.Alive = false;
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return;
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}
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// P2 pepsi?
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@ -190,14 +205,13 @@ namespace ConsoleSnake
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foreach (Position2D segment in _snakeP2.Segments)
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DeleteAt(segment);
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_snakeP2.Segments.Clear();
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_snakeP2.Alive = false;
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return;
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}
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// everyone pepsi? game over?!
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if(_snakeP1.Segments.Count == 0 && _snakeP2.Segments.Count == 0)
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if(!_snakeP1.Alive && !_snakeP2.Alive)
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_running = false;
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GrowSnakes();
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if(Collision(_food, _snakeP1.HeadPosition))
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{
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_snakeP1.Growing = true;
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@ -208,7 +222,7 @@ namespace ConsoleSnake
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SpawnFood();
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}
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// growth P1
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// Delete P1 tail if not growing
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if (!_snakeP1.Growing && _snakeP1.Segments.Count > 0)
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{
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DeleteAt(_snakeP1.Segments.First());
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@ -216,7 +230,7 @@ namespace ConsoleSnake
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}
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else
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_snakeP1.Growing = false;
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// growth P2
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// Delete P2 tail if not growing
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if (!_snakeP2.Growing && _snakeP2.Segments.Count > 0)
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{
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DeleteAt(_snakeP2.Segments.First());
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@ -224,6 +238,8 @@ namespace ConsoleSnake
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}
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else
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_snakeP2.Growing = false;
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GrowSnakes();
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}
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private static void ProcessMovement()
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