AsciiArt fancyfication deluxe
Rough draft for Menu class
This commit is contained in:
parent
f5f846d995
commit
b69776dfc3
199
ConsoleSnake/AsciiArt.cs
Normal file
199
ConsoleSnake/AsciiArt.cs
Normal file
@ -0,0 +1,199 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ConsoleSnake
|
||||
{
|
||||
internal static class AsciiArt
|
||||
{
|
||||
public enum TextAlignment
|
||||
{
|
||||
Left,
|
||||
Centered,
|
||||
Right,
|
||||
Top,
|
||||
Bottom
|
||||
}
|
||||
private static (Int32 left, Int32 top) FindStartingPosition(Int32 numLines, Int32 numColumns, TextAlignment horizontalAlignment, TextAlignment verticalAlignment, int offsetLeft = 0, int offsetTop = 0)
|
||||
{
|
||||
Int32 left;
|
||||
Int32 top;
|
||||
|
||||
switch(horizontalAlignment)
|
||||
{
|
||||
default:
|
||||
case TextAlignment.Left:
|
||||
left = 0;
|
||||
break;
|
||||
case TextAlignment.Centered:
|
||||
left = Console.WindowWidth / 2 - numColumns / 2;
|
||||
break;
|
||||
case TextAlignment.Right:
|
||||
left = Console.WindowWidth - numColumns;
|
||||
break;
|
||||
}
|
||||
|
||||
switch(verticalAlignment)
|
||||
{
|
||||
default:
|
||||
case TextAlignment.Top:
|
||||
top = 0;
|
||||
break;
|
||||
case TextAlignment.Centered:
|
||||
top = Console.WindowHeight / 2 - numLines / 2;
|
||||
break;
|
||||
case TextAlignment.Bottom:
|
||||
top = Console.WindowHeight - numLines;
|
||||
break;
|
||||
}
|
||||
|
||||
return (left + offsetLeft, top + offsetTop);
|
||||
}
|
||||
|
||||
private static void DrawAt(ref string[] str, TextAlignment horizontalAlignment, TextAlignment verticalAlignment, ConsoleColor col = ConsoleColor.White, int offsetLeft = 0, int offsetTop = 0)
|
||||
{
|
||||
(Int32 left, Int32 top) startingPos = FindStartingPosition(str.Count(), str[0].Length, horizontalAlignment, verticalAlignment, offsetLeft, offsetTop);
|
||||
|
||||
Console.SetCursorPosition(startingPos.left, startingPos.top);
|
||||
Console.ForegroundColor = col;
|
||||
|
||||
foreach(var item in str)
|
||||
{
|
||||
Console.WriteLine(item);
|
||||
Console.CursorLeft = startingPos.left;
|
||||
}
|
||||
}
|
||||
|
||||
public static void IntroAnimation()
|
||||
{
|
||||
bool loopRunning = true;
|
||||
|
||||
(ConsoleColor col, Int32 sleepFor)[] animFrames =
|
||||
{
|
||||
(ConsoleColor.DarkGray, 150),
|
||||
(ConsoleColor.Gray, 100),
|
||||
(ConsoleColor.White, 170),
|
||||
(ConsoleColor.Gray, 90),
|
||||
(ConsoleColor.DarkGray, 190),
|
||||
(ConsoleColor.White, 40),
|
||||
(ConsoleColor.DarkGray, 100),
|
||||
(ConsoleColor.Gray, 160),
|
||||
(ConsoleColor.DarkGray, 100),
|
||||
(ConsoleColor.DarkGray, 60),
|
||||
(ConsoleColor.Gray, 100),
|
||||
(ConsoleColor.DarkGray, 40),
|
||||
};
|
||||
|
||||
while (loopRunning)
|
||||
{
|
||||
foreach ((ConsoleColor col, Int32 sleepFor) frame in animFrames)
|
||||
{
|
||||
CNake(TextAlignment.Centered, TextAlignment.Top, frame.col, offsetTop: 4);
|
||||
Thread.Sleep(frame.sleepFor);
|
||||
if (Console.KeyAvailable)
|
||||
{
|
||||
Console.ReadKey();
|
||||
loopRunning = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Console.Clear();
|
||||
}
|
||||
|
||||
public static void CNake(TextAlignment horizontalAlignment = TextAlignment.Centered, TextAlignment verticalAlignment = TextAlignment.Centered, ConsoleColor col = ConsoleColor.White, Int32 offsetLeft = 0, Int32 offsetTop = 0)
|
||||
{
|
||||
string[] lines =
|
||||
{
|
||||
@" _____ _____ ______ ____ ____ ____ ______ ",
|
||||
@" ___|\ \|\ \ |\ \ ____|\ \ | | | | ___|\ \ ",
|
||||
@" / /\ \ \ \| \ \ / /\ \ | | | | | \ \ ",
|
||||
@"| | | |\| \ \ || | | || | / // | ,_____/|",
|
||||
@"| | |____| | \ | || |__| || |/ _ _// | \--'\_|/",
|
||||
@"| | ____ | \ | || .--. || |\ \' | /___/| ",
|
||||
@"| | | | | |\ \| || | | || | \ \ | \____|\ ",
|
||||
@"|\ ___\/ /| |____||\_____/||____| |____||____| \____\ |____ ' /|",
|
||||
@"| | /____/ | | |/ \| ||| | | || | | || /_____/ |",
|
||||
@" \|___| | / |____| |___|/|____| |____||____| |____||____| | /",
|
||||
@" \( |____|/ \( )/ \( )/ \( )/ \( |_____|/ ",
|
||||
@" ' )/ ' ' ' ' ' ' ' )/ ",
|
||||
@" ' ' ",
|
||||
@" ",
|
||||
@" PRESS ANY KEY "
|
||||
|
||||
|
||||
};
|
||||
DrawAt(ref lines, horizontalAlignment, verticalAlignment, col, offsetLeft, offsetTop);
|
||||
}
|
||||
|
||||
public static void GameOver(TextAlignment horizontalAlignment = TextAlignment.Centered, TextAlignment verticalAlignment = TextAlignment.Centered, ConsoleColor col = ConsoleColor.White, Int32 offsetLeft = 0, Int32 offsetTop = 0)
|
||||
{
|
||||
string[] lines =
|
||||
{
|
||||
@" ___ ___ ",
|
||||
@" / __|__ _ _ __ ___ / _ \__ _____ _ _ ",
|
||||
@" | (_ / _` | ' \/ -_) | (_) \ V / -_) '_|",
|
||||
@" \___\__,_|_|_|_\___| \___/ \_/\___|_| ",
|
||||
@" ",
|
||||
@" ",
|
||||
@" PRESS ANY KEY "
|
||||
|
||||
|
||||
};
|
||||
DrawAt(ref lines, horizontalAlignment, verticalAlignment, col, offsetLeft, offsetTop);
|
||||
}
|
||||
|
||||
public static void Countdown(TextAlignment horizontalAlignment = TextAlignment.Centered, TextAlignment verticalAlignment = TextAlignment.Centered, ConsoleColor col = ConsoleColor.White, Int32 offsetLeft = 0, Int32 offsetTop = 0)
|
||||
{
|
||||
string[][] numbers =
|
||||
{
|
||||
new string[] {
|
||||
@" ____",
|
||||
@" |__ /",
|
||||
@" |_ \",
|
||||
@" |___/",
|
||||
@" "
|
||||
},
|
||||
new string[]
|
||||
{
|
||||
@" ___ ",
|
||||
@" |_ )",
|
||||
@" / / ",
|
||||
@" /___|",
|
||||
@" "
|
||||
},
|
||||
new string[]
|
||||
{
|
||||
@" _ ",
|
||||
@" / | ",
|
||||
@" | | ",
|
||||
@" |_| ",
|
||||
@" "
|
||||
}
|
||||
};
|
||||
|
||||
foreach(string[] lines in numbers)
|
||||
{
|
||||
string[] curLines = lines;
|
||||
DrawAt(ref curLines, horizontalAlignment, verticalAlignment, col, offsetLeft, offsetTop);
|
||||
Thread.Sleep(1000);
|
||||
}
|
||||
|
||||
string[] clearArea = new string[]
|
||||
{
|
||||
@" ",
|
||||
@" ",
|
||||
@" ",
|
||||
@" ",
|
||||
@" "
|
||||
};
|
||||
DrawAt(ref clearArea, horizontalAlignment, verticalAlignment, col, offsetLeft, offsetTop);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
65
ConsoleSnake/Menu.cs
Normal file
65
ConsoleSnake/Menu.cs
Normal file
@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ConsoleSnake
|
||||
{
|
||||
internal class Menu
|
||||
{
|
||||
internal class MenuItem
|
||||
{
|
||||
//public delegate bool MenuAction(object? customData = null);
|
||||
public delegate bool MenuAction();
|
||||
public string Label { get; set; }
|
||||
public string Description { get; set; }
|
||||
public MenuAction Action { get; set; }
|
||||
}
|
||||
|
||||
private Dictionary<string, MenuItem> _menuItems = new Dictionary<string, MenuItem>();
|
||||
private string _selectedEntry = "";
|
||||
public Menu() { }
|
||||
public void Show()
|
||||
{
|
||||
|
||||
Console.CursorTop = 10;
|
||||
foreach (var item in _menuItems)
|
||||
{
|
||||
Console.CursorLeft = 30;
|
||||
if (_selectedEntry == item.Key)
|
||||
{
|
||||
Console.BackgroundColor = ConsoleColor.Green;
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.BackgroundColor = ConsoleColor.Black;
|
||||
}
|
||||
Console.WriteLine(item.Key);
|
||||
}
|
||||
while (true)
|
||||
{
|
||||
Thread.Sleep(1000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddItem(string label, string description, MenuItem.MenuAction action, bool selected = false)
|
||||
{
|
||||
MenuItem menuItem = new MenuItem();
|
||||
|
||||
menuItem.Label = label;
|
||||
menuItem.Description = description;
|
||||
menuItem.Action = action;
|
||||
|
||||
if (_selectedEntry == null || selected)
|
||||
_selectedEntry = label;
|
||||
|
||||
_menuItems.Add(label, menuItem);
|
||||
}
|
||||
|
||||
public bool RemoveItem(string label) => _menuItems.Remove(label);
|
||||
public void Clear() => _menuItems.Clear();
|
||||
}
|
||||
}
|
@ -1,6 +1,4 @@
|
||||
using System.ComponentModel.Design;
|
||||
|
||||
namespace ConsoleSnake
|
||||
namespace ConsoleSnake
|
||||
{
|
||||
internal class Program
|
||||
{
|
||||
@ -48,8 +46,14 @@ namespace ConsoleSnake
|
||||
}
|
||||
}
|
||||
|
||||
const Int32 MINWIDTH = 82;
|
||||
const Int32 MINHEIGHT = 35;
|
||||
|
||||
private static PlayArea _playArea = new PlayArea(1, 4, Console.WindowWidth - 2, Console.WindowHeight - 2);
|
||||
|
||||
private static bool _gameRunning = true;
|
||||
private static bool _running = true;
|
||||
|
||||
private static Snake[] _snakes = {
|
||||
new Snake(),
|
||||
new Snake()
|
||||
@ -59,24 +63,49 @@ namespace ConsoleSnake
|
||||
private static Int32 _desiredFrameTime = 75;
|
||||
|
||||
private static DateTime _frameTiming = DateTime.Now;
|
||||
|
||||
static void Setup()
|
||||
{
|
||||
Console.SetWindowSize(MINWIDTH, MINHEIGHT);
|
||||
Console.SetBufferSize(Console.WindowWidth, Console.WindowHeight);
|
||||
Console.CursorVisible = false;
|
||||
}
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Console.ReadKey();
|
||||
Setup();
|
||||
AsciiArt.IntroAnimation();
|
||||
MainLoop();
|
||||
}
|
||||
|
||||
Console.SetBufferSize(Console.WindowWidth, Console.WindowHeight);
|
||||
private static void ShowMenu()
|
||||
{
|
||||
Menu menu = new Menu();
|
||||
menu.AddItem("Play [1P]", "Play a single-player game.", () => { return false; });
|
||||
menu.AddItem("Play [2P]", "Play a two-player game.", () => { return false; });
|
||||
menu.AddItem("Quit", "Quit the game.", () => { return _gameRunning = false; });
|
||||
menu.Show();
|
||||
}
|
||||
|
||||
DrawPlayArea();
|
||||
|
||||
//Console.WindowWidth -= 1;
|
||||
Console.ReadKey(true);
|
||||
Reset();
|
||||
|
||||
|
||||
while (_running)
|
||||
private static void MainLoop()
|
||||
{
|
||||
//foreach (ConsoleColor col in Enum.GetValues(typeof(ConsoleColor)))
|
||||
//{
|
||||
// Console.ForegroundColor = col;
|
||||
// Console.WriteLine(col);
|
||||
//}
|
||||
while (_gameRunning)
|
||||
{
|
||||
TimeFrame();
|
||||
HandleInput();
|
||||
AllSnakeThings();
|
||||
ShowMenu();
|
||||
Reset();
|
||||
DrawPlayArea();
|
||||
AsciiArt.Countdown(col: ConsoleColor.Magenta);
|
||||
while (_running)
|
||||
{
|
||||
TimeFrame();
|
||||
HandleInput();
|
||||
AllSnakeThings();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -113,6 +142,10 @@ namespace ConsoleSnake
|
||||
}
|
||||
private static void Reset()
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.White;
|
||||
Console.BackgroundColor = ConsoleColor.Black;
|
||||
Console.Clear();
|
||||
|
||||
_playArea = new PlayArea(1, 4, Console.WindowWidth - 2, Console.WindowHeight - 2);
|
||||
_running = true;
|
||||
|
||||
@ -122,6 +155,8 @@ namespace ConsoleSnake
|
||||
_snakes[1].Color = ConsoleColor.Cyan;
|
||||
_snakes[0].Segments.Clear();
|
||||
_snakes[1].Segments.Clear();
|
||||
_snakes[0].Alive = true;
|
||||
_snakes[1].Alive = true;
|
||||
|
||||
// Set up anew
|
||||
_snakes[0].Segments.Add(_snakes[0].HeadPosition = new Position2D(Console.BufferWidth / 2, Console.BufferHeight / 2));
|
||||
@ -196,13 +231,18 @@ namespace ConsoleSnake
|
||||
{
|
||||
if (snake.Alive)
|
||||
{
|
||||
// is this snake running into the other snake or itself?
|
||||
// is this snake running into the other snake or itself? -> pepsi
|
||||
if (SnakeCollision(snake.HeadPosition))
|
||||
{
|
||||
KillSnake(snake);
|
||||
// everyone pepsi? game over?!
|
||||
if (!_snakes[0].Alive && !_snakes[1].Alive)
|
||||
{
|
||||
_running = false;
|
||||
AsciiArt.GameOver();
|
||||
Console.ReadKey();
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user