ConsoleSnake/ConsoleSnake/AsciiArt.cs

200 lines
7.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleSnake
{
internal static class AsciiArt
{
public enum TextAlignment
{
Left,
Centered,
Right,
Top,
Bottom
}
private static (Int32 left, Int32 top) FindStartingPosition(Int32 numLines, Int32 numColumns, TextAlignment horizontalAlignment, TextAlignment verticalAlignment, int offsetLeft = 0, int offsetTop = 0)
{
Int32 left;
Int32 top;
switch(horizontalAlignment)
{
default:
case TextAlignment.Left:
left = 0;
break;
case TextAlignment.Centered:
left = Console.WindowWidth / 2 - numColumns / 2;
break;
case TextAlignment.Right:
left = Console.WindowWidth - numColumns;
break;
}
switch(verticalAlignment)
{
default:
case TextAlignment.Top:
top = 0;
break;
case TextAlignment.Centered:
top = Console.WindowHeight / 2 - numLines / 2;
break;
case TextAlignment.Bottom:
top = Console.WindowHeight - numLines;
break;
}
return (left + offsetLeft, top + offsetTop);
}
private static void DrawAt(ref string[] str, TextAlignment horizontalAlignment, TextAlignment verticalAlignment, ConsoleColor col = ConsoleColor.White, int offsetLeft = 0, int offsetTop = 0)
{
(Int32 left, Int32 top) startingPos = FindStartingPosition(str.Count(), str[0].Length, horizontalAlignment, verticalAlignment, offsetLeft, offsetTop);
Console.SetCursorPosition(startingPos.left, startingPos.top);
Console.ForegroundColor = col;
foreach(var item in str)
{
Console.WriteLine(item);
Console.CursorLeft = startingPos.left;
}
}
public static void IntroAnimation()
{
bool loopRunning = true;
(ConsoleColor col, Int32 sleepFor)[] animFrames =
{
(ConsoleColor.DarkGray, 150),
(ConsoleColor.Gray, 100),
(ConsoleColor.White, 170),
(ConsoleColor.Gray, 90),
(ConsoleColor.DarkGray, 190),
(ConsoleColor.White, 40),
(ConsoleColor.DarkGray, 100),
(ConsoleColor.Gray, 160),
(ConsoleColor.DarkGray, 100),
(ConsoleColor.DarkGray, 60),
(ConsoleColor.Gray, 100),
(ConsoleColor.DarkGray, 40),
};
while (loopRunning)
{
foreach ((ConsoleColor col, Int32 sleepFor) frame in animFrames)
{
CNake(TextAlignment.Centered, TextAlignment.Top, frame.col, offsetTop: 4);
Thread.Sleep(frame.sleepFor);
if (Console.KeyAvailable)
{
Console.ReadKey();
loopRunning = false;
}
}
}
Console.Clear();
}
public static void CNake(TextAlignment horizontalAlignment = TextAlignment.Centered, TextAlignment verticalAlignment = TextAlignment.Centered, ConsoleColor col = ConsoleColor.White, Int32 offsetLeft = 0, Int32 offsetTop = 0)
{
string[] lines =
{
@" _____ _____ ______ ____ ____ ____ ______ ",
@" ___|\ \|\ \ |\ \ ____|\ \ | | | | ___|\ \ ",
@" / /\ \ \ \| \ \ / /\ \ | | | | | \ \ ",
@"| | | |\| \ \ || | | || | / // | ,_____/|",
@"| | |____| | \ | || |__| || |/ _ _// | \--'\_|/",
@"| | ____ | \ | || .--. || |\ \' | /___/| ",
@"| | | | | |\ \| || | | || | \ \ | \____|\ ",
@"|\ ___\/ /| |____||\_____/||____| |____||____| \____\ |____ ' /|",
@"| | /____/ | | |/ \| ||| | | || | | || /_____/ |",
@" \|___| | / |____| |___|/|____| |____||____| |____||____| | /",
@" \( |____|/ \( )/ \( )/ \( )/ \( |_____|/ ",
@" ' )/ ' ' ' ' ' ' ' )/ ",
@" ' ' ",
@" ",
@" PRESS ANY KEY "
};
DrawAt(ref lines, horizontalAlignment, verticalAlignment, col, offsetLeft, offsetTop);
}
public static void GameOver(TextAlignment horizontalAlignment = TextAlignment.Centered, TextAlignment verticalAlignment = TextAlignment.Centered, ConsoleColor col = ConsoleColor.White, Int32 offsetLeft = 0, Int32 offsetTop = 0)
{
string[] lines =
{
@" ___ ___ ",
@" / __|__ _ _ __ ___ / _ \__ _____ _ _ ",
@" | (_ / _` | ' \/ -_) | (_) \ V / -_) '_|",
@" \___\__,_|_|_|_\___| \___/ \_/\___|_| ",
@" ",
@" ",
@" PRESS ANY KEY "
};
DrawAt(ref lines, horizontalAlignment, verticalAlignment, col, offsetLeft, offsetTop);
}
public static void Countdown(TextAlignment horizontalAlignment = TextAlignment.Centered, TextAlignment verticalAlignment = TextAlignment.Centered, ConsoleColor col = ConsoleColor.White, Int32 offsetLeft = 0, Int32 offsetTop = 0)
{
string[][] numbers =
{
new string[] {
@" ____",
@" |__ /",
@" |_ \",
@" |___/",
@" "
},
new string[]
{
@" ___ ",
@" |_ )",
@" / / ",
@" /___|",
@" "
},
new string[]
{
@" _ ",
@" / | ",
@" | | ",
@" |_| ",
@" "
}
};
foreach(string[] lines in numbers)
{
string[] curLines = lines;
DrawAt(ref curLines, horizontalAlignment, verticalAlignment, col, offsetLeft, offsetTop);
Thread.Sleep(1000);
}
string[] clearArea = new string[]
{
@" ",
@" ",
@" ",
@" ",
@" "
};
DrawAt(ref clearArea, horizontalAlignment, verticalAlignment, col, offsetLeft, offsetTop);
}
}
}