AsciiArt fancyfication deluxe
Rough draft for Menu class
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199
ConsoleSnake/AsciiArt.cs
Normal file
199
ConsoleSnake/AsciiArt.cs
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@ -0,0 +1,199 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ConsoleSnake
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{
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internal static class AsciiArt
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{
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public enum TextAlignment
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{
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Left,
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Centered,
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Right,
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Top,
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Bottom
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}
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private static (Int32 left, Int32 top) FindStartingPosition(Int32 numLines, Int32 numColumns, TextAlignment horizontalAlignment, TextAlignment verticalAlignment, int offsetLeft = 0, int offsetTop = 0)
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{
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Int32 left;
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Int32 top;
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switch(horizontalAlignment)
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{
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default:
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case TextAlignment.Left:
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left = 0;
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break;
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case TextAlignment.Centered:
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left = Console.WindowWidth / 2 - numColumns / 2;
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break;
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case TextAlignment.Right:
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left = Console.WindowWidth - numColumns;
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break;
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}
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switch(verticalAlignment)
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{
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default:
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case TextAlignment.Top:
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top = 0;
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break;
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case TextAlignment.Centered:
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top = Console.WindowHeight / 2 - numLines / 2;
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break;
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case TextAlignment.Bottom:
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top = Console.WindowHeight - numLines;
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break;
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}
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return (left + offsetLeft, top + offsetTop);
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}
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private static void DrawAt(ref string[] str, TextAlignment horizontalAlignment, TextAlignment verticalAlignment, ConsoleColor col = ConsoleColor.White, int offsetLeft = 0, int offsetTop = 0)
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{
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(Int32 left, Int32 top) startingPos = FindStartingPosition(str.Count(), str[0].Length, horizontalAlignment, verticalAlignment, offsetLeft, offsetTop);
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Console.SetCursorPosition(startingPos.left, startingPos.top);
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Console.ForegroundColor = col;
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foreach(var item in str)
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{
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Console.WriteLine(item);
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Console.CursorLeft = startingPos.left;
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}
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}
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public static void IntroAnimation()
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{
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bool loopRunning = true;
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(ConsoleColor col, Int32 sleepFor)[] animFrames =
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{
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(ConsoleColor.DarkGray, 150),
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(ConsoleColor.Gray, 100),
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(ConsoleColor.White, 170),
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(ConsoleColor.Gray, 90),
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(ConsoleColor.DarkGray, 190),
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(ConsoleColor.White, 40),
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(ConsoleColor.DarkGray, 100),
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(ConsoleColor.Gray, 160),
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(ConsoleColor.DarkGray, 100),
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(ConsoleColor.DarkGray, 60),
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(ConsoleColor.Gray, 100),
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(ConsoleColor.DarkGray, 40),
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};
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while (loopRunning)
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{
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foreach ((ConsoleColor col, Int32 sleepFor) frame in animFrames)
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{
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CNake(TextAlignment.Centered, TextAlignment.Top, frame.col, offsetTop: 4);
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Thread.Sleep(frame.sleepFor);
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if (Console.KeyAvailable)
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{
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Console.ReadKey();
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loopRunning = false;
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}
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}
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}
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Console.Clear();
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}
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public static void CNake(TextAlignment horizontalAlignment = TextAlignment.Centered, TextAlignment verticalAlignment = TextAlignment.Centered, ConsoleColor col = ConsoleColor.White, Int32 offsetLeft = 0, Int32 offsetTop = 0)
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{
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string[] lines =
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{
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@" _____ _____ ______ ____ ____ ____ ______ ",
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@" ___|\ \|\ \ |\ \ ____|\ \ | | | | ___|\ \ ",
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@" / /\ \ \ \| \ \ / /\ \ | | | | | \ \ ",
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@"| | | |\| \ \ || | | || | / // | ,_____/|",
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@"| | |____| | \ | || |__| || |/ _ _// | \--'\_|/",
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@"| | ____ | \ | || .--. || |\ \' | /___/| ",
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@"| | | | | |\ \| || | | || | \ \ | \____|\ ",
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@"|\ ___\/ /| |____||\_____/||____| |____||____| \____\ |____ ' /|",
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@"| | /____/ | | |/ \| ||| | | || | | || /_____/ |",
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@" \|___| | / |____| |___|/|____| |____||____| |____||____| | /",
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@" \( |____|/ \( )/ \( )/ \( )/ \( |_____|/ ",
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@" ' )/ ' ' ' ' ' ' ' )/ ",
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@" ' ' ",
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@" ",
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@" PRESS ANY KEY "
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};
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DrawAt(ref lines, horizontalAlignment, verticalAlignment, col, offsetLeft, offsetTop);
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}
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public static void GameOver(TextAlignment horizontalAlignment = TextAlignment.Centered, TextAlignment verticalAlignment = TextAlignment.Centered, ConsoleColor col = ConsoleColor.White, Int32 offsetLeft = 0, Int32 offsetTop = 0)
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{
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string[] lines =
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{
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@" ___ ___ ",
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@" / __|__ _ _ __ ___ / _ \__ _____ _ _ ",
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@" | (_ / _` | ' \/ -_) | (_) \ V / -_) '_|",
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@" \___\__,_|_|_|_\___| \___/ \_/\___|_| ",
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@" ",
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@" ",
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@" PRESS ANY KEY "
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};
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DrawAt(ref lines, horizontalAlignment, verticalAlignment, col, offsetLeft, offsetTop);
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}
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public static void Countdown(TextAlignment horizontalAlignment = TextAlignment.Centered, TextAlignment verticalAlignment = TextAlignment.Centered, ConsoleColor col = ConsoleColor.White, Int32 offsetLeft = 0, Int32 offsetTop = 0)
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{
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string[][] numbers =
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{
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new string[] {
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@" ____",
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@" |__ /",
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@" |_ \",
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@" |___/",
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@" "
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},
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new string[]
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{
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@" ___ ",
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@" |_ )",
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@" / / ",
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@" /___|",
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@" "
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},
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new string[]
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{
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@" _ ",
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@" / | ",
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@" | | ",
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@" |_| ",
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@" "
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}
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};
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foreach(string[] lines in numbers)
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{
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string[] curLines = lines;
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DrawAt(ref curLines, horizontalAlignment, verticalAlignment, col, offsetLeft, offsetTop);
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Thread.Sleep(1000);
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}
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string[] clearArea = new string[]
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{
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@" ",
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@" ",
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@" ",
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@" ",
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@" "
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};
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DrawAt(ref clearArea, horizontalAlignment, verticalAlignment, col, offsetLeft, offsetTop);
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}
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}
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}
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65
ConsoleSnake/Menu.cs
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65
ConsoleSnake/Menu.cs
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@ -0,0 +1,65 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ConsoleSnake
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{
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internal class Menu
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{
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internal class MenuItem
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{
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//public delegate bool MenuAction(object? customData = null);
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public delegate bool MenuAction();
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public string Label { get; set; }
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public string Description { get; set; }
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public MenuAction Action { get; set; }
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}
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private Dictionary<string, MenuItem> _menuItems = new Dictionary<string, MenuItem>();
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private string _selectedEntry = "";
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public Menu() { }
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public void Show()
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{
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Console.CursorTop = 10;
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foreach (var item in _menuItems)
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{
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Console.CursorLeft = 30;
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if (_selectedEntry == item.Key)
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{
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Console.BackgroundColor = ConsoleColor.Green;
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}
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else
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{
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Console.BackgroundColor = ConsoleColor.Black;
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}
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Console.WriteLine(item.Key);
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}
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while (true)
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{
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Thread.Sleep(1000);
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break;
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}
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}
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public void AddItem(string label, string description, MenuItem.MenuAction action, bool selected = false)
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{
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MenuItem menuItem = new MenuItem();
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menuItem.Label = label;
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menuItem.Description = description;
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menuItem.Action = action;
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if (_selectedEntry == null || selected)
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_selectedEntry = label;
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_menuItems.Add(label, menuItem);
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}
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public bool RemoveItem(string label) => _menuItems.Remove(label);
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public void Clear() => _menuItems.Clear();
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}
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}
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using System.ComponentModel.Design;
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namespace ConsoleSnake
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namespace ConsoleSnake
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{
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internal class Program
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{
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@ -48,8 +46,14 @@ namespace ConsoleSnake
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}
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}
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const Int32 MINWIDTH = 82;
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const Int32 MINHEIGHT = 35;
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private static PlayArea _playArea = new PlayArea(1, 4, Console.WindowWidth - 2, Console.WindowHeight - 2);
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private static bool _gameRunning = true;
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private static bool _running = true;
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private static Snake[] _snakes = {
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new Snake(),
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new Snake()
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@ -59,19 +63,43 @@ namespace ConsoleSnake
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private static Int32 _desiredFrameTime = 75;
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private static DateTime _frameTiming = DateTime.Now;
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static void Setup()
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{
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Console.SetWindowSize(MINWIDTH, MINHEIGHT);
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Console.SetBufferSize(Console.WindowWidth, Console.WindowHeight);
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Console.CursorVisible = false;
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}
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static void Main(string[] args)
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{
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Console.ReadKey();
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Setup();
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AsciiArt.IntroAnimation();
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MainLoop();
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}
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Console.SetBufferSize(Console.WindowWidth, Console.WindowHeight);
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private static void ShowMenu()
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{
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Menu menu = new Menu();
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menu.AddItem("Play [1P]", "Play a single-player game.", () => { return false; });
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menu.AddItem("Play [2P]", "Play a two-player game.", () => { return false; });
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menu.AddItem("Quit", "Quit the game.", () => { return _gameRunning = false; });
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menu.Show();
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}
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DrawPlayArea();
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//Console.WindowWidth -= 1;
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Console.ReadKey(true);
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private static void MainLoop()
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{
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//foreach (ConsoleColor col in Enum.GetValues(typeof(ConsoleColor)))
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//{
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// Console.ForegroundColor = col;
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// Console.WriteLine(col);
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//}
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while (_gameRunning)
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{
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ShowMenu();
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Reset();
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DrawPlayArea();
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AsciiArt.Countdown(col: ConsoleColor.Magenta);
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while (_running)
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{
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TimeFrame();
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@ -79,6 +107,7 @@ namespace ConsoleSnake
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AllSnakeThings();
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}
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}
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}
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private static void TimeFrame()
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{
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@ -113,6 +142,10 @@ namespace ConsoleSnake
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}
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private static void Reset()
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{
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Console.ForegroundColor = ConsoleColor.White;
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Console.BackgroundColor = ConsoleColor.Black;
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Console.Clear();
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_playArea = new PlayArea(1, 4, Console.WindowWidth - 2, Console.WindowHeight - 2);
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_running = true;
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@ -122,6 +155,8 @@ namespace ConsoleSnake
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_snakes[1].Color = ConsoleColor.Cyan;
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_snakes[0].Segments.Clear();
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_snakes[1].Segments.Clear();
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_snakes[0].Alive = true;
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_snakes[1].Alive = true;
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// Set up anew
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_snakes[0].Segments.Add(_snakes[0].HeadPosition = new Position2D(Console.BufferWidth / 2, Console.BufferHeight / 2));
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@ -196,13 +231,18 @@ namespace ConsoleSnake
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{
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if (snake.Alive)
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{
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// is this snake running into the other snake or itself?
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// is this snake running into the other snake or itself? -> pepsi
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if (SnakeCollision(snake.HeadPosition))
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{
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KillSnake(snake);
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// everyone pepsi? game over?!
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if (!_snakes[0].Alive && !_snakes[1].Alive)
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{
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_running = false;
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AsciiArt.GameOver();
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Console.ReadKey();
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}
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continue;
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}
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