Commit Graph

  • b69776dfc3 AsciiArt fancyfication deluxe Rough draft for Menu class master Constantin Köpplinger 2023-03-30 23:41:58 +0200
  • f5f846d995 Somewhat major refactor Snake is now a class, this marks the start of OOPing this thing Snakes are now an array, making for much sleeker code Optimized AllSnakeThings, at the cost of debug features like grow-on-key-stroke Constantin Köpplinger 2023-03-30 00:57:43 +0200
  • 0f752bdb1c Some refactoring Added frame time target Constantin Köpplinger 2023-03-29 23:48:14 +0200
  • 854d1bfde1 Cleaned up a bit, OOPified it as well, even though I meant to keep it as procedural as possible (for now) morpha 2023-03-28 23:21:20 +0200
  • 3da34fadb2 Multiplayer is in. It's messy. morpha 2023-03-27 23:46:43 +0200
  • fd552b1429 Fixed PlayArea tracking and rendering Fixed logical errors (particularly in variable/iterator naming) Added "frame timing" for a more consistent feel morpha 2023-03-27 08:35:35 +0200
  • f948626cd0 What a mess... but now with some actual snake logic! Self-collision is in Food is in (currently will cause lag with very large snakes due to re-rolling rng if position occupied by snake segment) Wall pass-through is in as well, right wall is a bit iffy because of the scroll bar and the auto-advance of the cursor on write morpha 2023-03-26 22:43:27 +0200
  • 1ae55c0484 Replaced for-loop with while-loop as main loop Implemented end-game condition triggered by pressing ESC morpha 2023-03-24 17:57:33 +0100
  • 256a05b930 Rudimentary rendering and movement implemented morpha 2023-03-24 17:52:50 +0100
  • d41481a6a2 Projektdateien hinzufügen. morpha 2023-03-24 15:38:15 +0100
  • cde34f5666 .gitattributes und .gitignore hinzufügen. morpha 2023-03-24 15:38:12 +0100