Constantin Köpplinger
0f752bdb1c
Some refactoring
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Added frame time target
2023-03-29 23:48:14 +02:00
morpha
854d1bfde1
Cleaned up a bit, OOPified it as well, even though I meant to keep it as procedural as possible (for now)
2023-03-28 23:21:20 +02:00
morpha
3da34fadb2
Multiplayer is in. It's messy.
2023-03-27 23:46:43 +02:00
morpha
fd552b1429
Fixed PlayArea tracking and rendering
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Fixed logical errors (particularly in variable/iterator naming)
Added "frame timing" for a more consistent feel
2023-03-27 08:35:35 +02:00
morpha
f948626cd0
What a mess... but now with some actual snake logic!
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Self-collision is in
Food is in (currently will cause lag with very large snakes due to re-rolling rng if position occupied by snake segment)
Wall pass-through is in as well, right wall is a bit iffy because of the scroll bar and the auto-advance of the cursor on write
2023-03-26 22:43:27 +02:00
morpha
1ae55c0484
Replaced for-loop with while-loop as main loop
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Implemented end-game condition triggered by pressing ESC
2023-03-24 17:57:33 +01:00
morpha
256a05b930
Rudimentary rendering and movement implemented
2023-03-24 17:52:50 +01:00
morpha
d41481a6a2
Projektdateien hinzufügen.
2023-03-24 15:38:15 +01:00
morpha
cde34f5666
.gitattributes und .gitignore hinzufügen.
2023-03-24 15:38:12 +01:00